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LIVE · BUILD MODEWSL // 003 — 2026 Q2

Applied risk workshop

We back theunbackable.

Westside Lab puts capital, code, and the lab's own time behind the odd, opinionated software the polished houses pass on. Half the bench gets killed. The half that survives earns a name, a brand, and the right to take up calendar space.

On the bench
05
specimens
In active build
02
working
Killed this year
04
and counting
Operators
Small
by design

Working theses

Three bets the lab is making.

Every specimen on the bench is downstream of these. We don't pretend to be neutral. Opinions are the point — and the polished houses are welcome to disagree.

  1. H · 01

    The polished houses are wrong about risk.

    A focused product that does one strange thing well will out-ship a platform that does ten predictable things. The cost of trying weird ideas has collapsed. The cost of generic ideas hasn't. We bet on the weird ones.

    Examples on bench: mood-shifting digital art, signal in trash-tier data, software for the one-person business.

  2. H · 02

    Codename first, brand second.

    Every specimen starts with a serial number and a one-paragraph thesis. Names — and the press kits that come with them — are earned, not assigned. Half the work of a venture studio is resisting the urge to name a thing before it's a thing.

    Average time from bench to name: 14 weeks.

  3. H · 03

    Kill rate is a feature.

    We publish what we've killed alongside what we've shipped, with the cause of death attached. A studio that doesn't kill anything isn't running experiments — it's defending a roadmap. We'd rather be honest than tidy.

    See the ledger.

Portfolio

What the lab is building.

A snapshot of specimens currently in active build or sitting on the bench. Nothing has a public name yet — codename, sector, status. That's the deal until something earns the right to launch.

WSL · 001Active

Specimen — Mood Gallery

Generative art · ambient

Generative digital art for the home that shifts with the room — mood, time of day, weather. A speculative bet on whether decor should be static or responsive. Currently rendering on three living-room screens.

Codename until launch
WSL · 002Bench

Specimen — Trash-tier Data

Pipelines · weird signal

Most useful information is the kind nobody bothered to clean. We're running pipelines that find signal in receipts, group chats, dead forums, and the stamps on the back of photographs. Buyers TBD.

Codename until launch
WSL · 003Bench

Specimen — One-Person Ops

Small-business software

Software that runs an entire small business with one human in the loop. Inventory, billing, replies, taxes, and the polite robot that nudges the accountant on Friday. On the bench while we recut the data layer.

Codename until launch
WSL · 004Active

Specimen — Generative Interfaces

UX · AI

Interfaces that build themselves around the question you're actually asking. Not chat. Not a dashboard. A UI that materializes for the job and disappears again. One client is shipping it behind a flag.

Codename until launch
WSL · 005Bench

Specimen — Vibe Compute

Personal software · weird

Treating mood, ambient sound, and time of day as legitimate inputs. The hypothesis: personal software gets better when it knows how the room feels. Early, deliberately. We don't know if there's a customer yet — that's the bet.

Codename until launch

How the lab works

Bench to brand in five steps.

Westside Lab is not a fund. Not a holding company. Not a quarterly partners deck. It's a bench, a list of hypotheses, and a small group of people who like to ship software that other people thought was too weird to back.

  1. Write the thesis.

    Every specimen starts as a one-paragraph hypothesis with a sector, a target user, and the failure mode we're betting against. If it can't survive ten minutes of argument, it doesn't get a slot on the bench.

    Output: a serial number.

  2. Cut to a prototype.

    Two to six weeks, one operator, one engineer, no roadmap. The prototype is the spec. If a hypothesis can't be built that fast, it was probably too broad — and almost never gets better with more time.

    Output: a thing you can actually use.

  3. Put it in front of real users.

    Codename only. We ship to a small list, watch how people actually use it, and listen for the surprise — the move we didn't design for. That move is usually the product.

    Output: the surprise.

  4. Decide — kill, hold, or ship.

    Most specimens get killed. A few sit on hold. The rest graduate: they get a name, a brand, a domain, and the right to take up calendar space. The kill decision is published the same week it happens.

    Output: a name — or a notice in the ledger.

  5. Keep notes either way.

    Every specimen leaves a writeup — cause of death or notes on what shipped. We're a lab, not a graveyard. Killed ideas teach the next one, and the next one almost always works better. The notes are public.

    Output: the next thesis.

The kill log

Public scorecard.

Most studios publish what shipped. We publish what didn't — with the cause of death attached. If a venture studio has a kill rate of zero, it's either lying or it's not running experiments. We'd rather be honest than tidy.

Shipped — all time
00
yet — see active builds
Active builds
02
on the bench, working
Killed — all time
11
specimens written up + retired
Median bench time
9 wks
from serial to kill / hold / ship
  • 2026 · Q2Specimen — Contracts AIThe data was there. The demo was there. The soul wasn't. Eight weeks in, the team realized we'd built a slightly-faster version of a thing nobody asked for. Lessons paid for WSL · 004.Killed
  • 2026 · Q1Specimen — Polite InboxA focused email agent. Worked beautifully for the engineer who built it, and zero of the other six testers. Tasted like our taste, not the customer's. Shelved.Shelved
  • 2025 · Q4Specimen — Crowd-AuditOn-chain audit ratings sourced from staked reviewers. Killed when we realized the regulator-of-last-resort risk made the unit economics bad even if the product worked. Coming back in a different form.Reborn
  • 2025 · Q3Specimen — Loop MagazineAI-curated long-read weekly. Drew a small loyal audience, none willing to pay. Could have run it as a hobby. Decided not to.Killed

Lab notes

What's shipping next.

A short log every couple of weeks — what shipped, what got killed, what's about to escape the bench. No newsletter sales pitch. No drip sequence. Just the field notes.

Drop on the signal list
  1. Mood Gallery render times cut in half

    One of the two active builds. New compositor on the back end means a fresh frame renders in under half a second on the living-room screens. The bet is starting to look less stupid. Wider pilot next month.

  2. We killed Specimen — Contracts AI

    Eight weeks in. The data was there, the demo was there, the soul was not. Notes are filed. The lessons paid for WSL · 004. (Full writeup in the ledger.)

  3. Generative interfaces, first paid pilot

    Watching someone use a UI that we didn't draw was the best afternoon at the bench in a long time. One client, one flag, ten users. Going wider in Wave 10.

  4. Vibe Compute, formal thesis filed

    Treating mood, ambient sound, and time of day as legitimate inputs to personal software. We don't know who buys this yet. That's the whole bet. Moving WSL · 005 from bench to active when the prototype lands.

// no tracking · no drip · short log every two weeks-ish //

Direct lines

Talk to a human.

Tell us what you're building. We answer fastest to interesting problems, useful introductions, and people who've already shipped something we liked. We're not selective in the precious sense — we're just small.